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Augmented Reality and Virtual Reality Market: North America Anticipated to Remain the Dominant Regional Market Throughout the Forecast Period: Global Industry Analysis and Opportunity Assessment, 2017 - 2025

Table of Content

Table Of Content

1. Global Augmented Reality and Virtual Reality Market - Executive Summary

2. Research Methodology

3. Assumptions and Acronyms Used

4. Global Augmented Reality and Virtual Reality Market Overview
4.1. Introduction
4.1.1. Market Definition
4.1.2. Market Taxonomy
4.2. Augmented Reality and Virtual Reality Market Dynamics
4.2.1. Drivers
4.2.2. Restraints
4.2.3. Opportunities
4.3. Value Chain Analysis
4.4. Global Augmented Reality and Virtual Reality Market Forecast, 2017-2025
4.4.1. Market Size (Value) Forecast
4.4.1.1. Y-o-Y Growth
4.4.1.2. Absolute $ Opportunity
4.5. Global Augmented Reality and Virtual Reality Snapshot (2017)
4.5.1. Market Overview by Technology
4.5.2. Market Overview by Component
4.5.3. Market Overview by End-user
4.5.4. Market Overview by Device
4.5.5. Market Overview by Application
4.5.6. Market Overview by Region

5. Global Augmented Reality and Virtual Reality Market Analysis, By Technology
5.1. Introduction
5.1.1. Y-o-Y Growth Comparison, By Technology
5.1.2. Basis Point Share (BPS) Analysis, By Technology
5.2. Market Size and Forecast By Technology
5.2.1. Augmented Reality
5.2.1.1. Absolute $ Opportunity
5.2.1.2. Market Value Forecast, By Technology
5.2.2. Virtual Reality
5.2.2.1. Absolute $ Opportunity
5.2.2.2. Market Value Forecast, By Technology
5.3. Market Attractiveness Analysis, By Technology

6. Global Augmented Reality and Virtual Reality Market Analysis, By Component
6.1. Introduction
6.1.1. Y-o-Y Growth Comparison, By Component
6.1.2. Basis Point Share (BPS) Analysis, By Component
6.2. Market Size and Forecast By Component
6.2.1. Hardware
6.2.1.1. Absolute $ Opportunity
6.2.1.2. Market Value Forecast, By Component
6.2.2. Software
6.2.2.1. Absolute $ Opportunity
6.2.2.2. Market Value Forecast, By Component
6.2.3. Services
6.2.3.1. Absolute $ Opportunity
6.2.3.2. Market Value Forecast, By Component
6.3. Market Attractiveness Analysis, By Component

7. Global Augmented Reality and Virtual Reality Market Analysis, By End-user
7.1. Introduction
7.1.1. Y-o-Y Growth Comparison, By End-user
7.1.2. Basis Point Share (BPS) Analysis, By End-user
7.2. Market Size and Forecast By End-user
7.2.1. Consumer
7.2.1.1. Absolute $ Opportunity
7.2.1.2. Market Value Forecast, By End-user
7.2.2. Commercial/Enterprise
7.2.2.1. Absolute $ Opportunity
7.2.2.2. Market Value Forecast, By End-user
7.3. Market Attractiveness Analysis, By Device

8. Global Augmented Reality and Virtual Reality Market Analysis, By Device
8.1. Introduction
8.1.1. Y-o-Y Growth Comparison, By Device
8.1.2. Basis Point Share (BPS) Analysis, By Device
8.2. Market Size and Forecast By Device
8.2.1. Head Mounted Display
8.2.1.1. Absolute $ Opportunity
8.2.1.2. Market Value Forecast, By Device
8.2.2. Handheld Device
8.2.2.1. Absolute $ Opportunity
8.2.2.2. Market Value Forecast, By Device
8.2.3. Head-up Display
8.2.3.1. Absolute $ Opportunity
8.2.3.2. Market Value Forecast, By Device
8.2.4. Smart Glasses
8.2.4.1. Absolute $ Opportunity
8.2.4.2. Market Value Forecast, By Device
8.2.5. Others
8.2.5.1. Absolute $ Opportunity
8.2.5.2. Market Value Forecast, By Device
8.3. Market Attractiveness Analysis, By Device

9. Global Augmented Reality and Virtual Reality Market Analysis, By Application
9.1. Introduction
9.1.1. Y-o-Y Growth Comparison, By Application
9.1.2. Basis Point Share (BPS) Analysis, By Application
9.2. Market Size and Forecast By Application
9.2.1. Gaming
9.2.1.1. Absolute $ Opportunity
9.2.1.2. Market Value Forecast, By Application
9.2.2. Media and Entertainment
9.2.2.1. Absolute $ Opportunity
9.2.2.2. Market Value Forecast, By Application
9.2.3. Real Estate
9.2.3.1. Absolute $ Opportunity
9.2.3.2. Market Value Forecast, By Application
9.2.4. Retail
9.2.4.1. Absolute $ Opportunity
9.2.4.2. Market Value Forecast, By Application
9.2.5. Education
9.2.5.1. Absolute $ Opportunity
9.2.5.2. Market Value Forecast, By Application
9.2.6. Healthcare
9.2.6.1. Absolute $ Opportunity
9.2.6.2. Market Value Forecast, By Application
9.2.7. Engineering
9.2.7.1. Absolute $ Opportunity
9.2.7.2. Market Value Forecast, By Application
9.2.8. Others
9.2.8.1. Absolute $ Opportunity
9.2.8.2. Market Value Forecast, By Applicationa

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